French interdire : 'Streamer' and 'eSports' terms are banned in France

    The French government is against using English terms in their list of gaming jargon. French officials have reset the rules on English gamer terms to preserve the purity of the language and ease communication between people

    Emmanuel Macron : Big plan for esports in France if re-lected Emmanuel Macron : Big plan for esports in France if re-lected

    France's culture ministry revealed that the video game sector was replete with English terminology that could act as a barrier to understanding" for non-gamers. Words like "pro-gamer" has changed to "joueur professionnel" and "streamer" has been transformed into "joueur-animateur en direct."

    Meanwhile, "cloud gaming" has changed to "jeu video en nuage," "eSports" can be called "jeu video de competition," and "retro gaming" is termed as "retrojeu video," or "rétrojeu." The anglicisation of France has been a perennial issue for years in France. The urgency for resolving the issue increased as more English words and phrases began to be used in tech and social media settings. Language watchdog, the Académie Française, has been trying to induce more French terms that the majority did not approve. 

    For instance, "le Wifi" could have become "l'access sans fil à internet," which means "wireless access to the internet." However, the new changes have been listed in the official journal, which means it has been approved. The French government had converted "email" to "courriel" in 2003, and "autotune" morphed into "Ajustement automatique d'intonation" in 2020.

    MSI 2022 breaks the record with 2.1 million viewers and becomes the fourth most-viewed League tournament

    In the finals of the League of Legends tournament, Royal Never Give Up became the first team in League of Legends history to win three Mid-Seasonal Invitational titles as more than two million people watched. The match additionally set new viewership records trumping its previous record of 1.8 million fans watching the MSI 2021. 2,194,104 viewers tuned in to witness the showdown between the two juggernauts, which also beat this year's former record by a vast margin. Around 1.4 million fans were online as they saw the match between T1 and G2 Esports as the two competed in the semifinals.

    The results' data derives its broadcast numbers from different official streams featuring languages like Korean, English, Vietnamese, and Chinese. YouTube, Twitch, and Afreeca TV are streaming services used by League followers to watch the intense MSI action this year. League of Legends is one of the most popular esports titles globally, which has a massive circle of dedicated fans who have loved to witness international teams compete against each other in the Rift for the past ten years. The highest viewership of this game was recorded in the 2021 World Championship, where 4.1 million people were online watching EDG getting crowned as the best team in the world. The current edition finishes fourth for the all-time viewership of a League tournament, behind Worlds 2021, 2019, and 2020.